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UltraForce |
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Author : Aaron Allston
Year : 1984
Publisher : Associated Clearing Services
Category : Adventure for Car Wars, Battlecars, and Highway 2000 |
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DESCRIPTION
One thing that's really nice about auto-combat games is that they're capable of simulating so much -- almost any movie or book involving small combat vehicles can be handled within the scope of one or another of the rules sets. You can play wasteland road warriors, high-tech racing, unarmed demolition derbies, Bondian spy-car chases, and more.
UltraForce is one of the "more." This adventure supplement allows you to set up an UltraForce team, a military unit set up for fast strikes, messy assaults, and other quick-and-dirty military actions where speed, versatility, maneuverability, and elite personnel are the absolute essentials.
In UltraForce, we're providing you with a history, organization, vehicle and equipment stats, and NPC notes for members of the UltraForce team. In addition, included are scenarios for UltraForce to undertake, an assortment of full-color counters of UltraForce and enemy vehicles, a new chapter in the world-history of the AutoVentures world of 2012 A.D., rules for expanding the role of your drivers, gunners and other humans in these vehicle-oriented games, special BattleCars cards for the vehicles detailed in the text, conversion advice for the three auto-combat games (BattleCars, Car Wars, and Highway 2000) for which stats are given in the text, and our expanded quick combat system.
The quick combat system is a small-scale combat mini-game which will allow you to play UltraForce and future AutoVentures supplements even if you don't have one of the three usual auto-combat games on hand. All you need are pencil, paper, and dice, and you can jump right into combat.
That's it, then. I hope you enjoy. Let us know: Our address is on the back cover.
Aaron Allston |
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